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post25 de abril de 2026
Unity Events vs Eventos de C#
#csharp#unity#events#architecture

csharp
using UnityEngine;
using UnityEngine.Events;
using System;
public class HealthSystem : MonoBehaviour
{
// Inspector-wired — any designer can connect callbacks
[SerializeField] private UnityEvent onDeath;
// Code-wired — fast, type-safe
public event Action<int> OnHealthChanged;
private int _hp = 100;
public void TakeDamage(int dmg)
{
_hp -= dmg;
OnHealthChanged?.Invoke(_hp); // C# event
if (_hp <= 0) onDeath?.Invoke();// Unity event
}
}